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Gameloft

A video game developer and publisher.
We are Gameloft and our greatest reward is seeing that 1.5 Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans.million new Gameloft games are downloaded every day.

Headquarter Location:
Paris, Fance

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Gameloft is hiring a Remote [ D&D - PC Console] Artiste 3D personnages - 3D Character Artist

Job Description

Rejoignez notre équipe talentueuse et embarquez dans une aventure ludique inédite! Nous sommes à la recherche d'un(e) Artiste 3D personnages passionné(e) qui apportera ses compétences à notre projet Dungeons & Dragons® PC/Console. Ce jeu innovant mêlera les caractéristiques de l'Action-RPG / Survival avec des éléments uniques de simulation de vie pour redéfinir le genre et capturer l'imagination des joueurs du monde entier.

Principales tâches et responsabilités

En tant que membre d'une équipe située à Montréal, vous participerez à la création de vêtements et de personnages en 3D pour un projet multiplateforme.

  • Création de personnages en haute et basse résolutions (aux contraintes next-gen)
  • Création de vêtements et de tous les autres accessoires liés aux personnages
  • Préparation des UV / textures et matériaux (assets organiques ou hard-surface)

***

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate 3D Character Artist to contribute their skills to our Dungeons & Dragons® PC/console project. This innovative game will blend the features of action-RPG/survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.

Main Tasks and Responsibilities

As part of a team based in Montreal, you will participate in creating 3D clothes and characters for a cross-platform project.

  • Creating high- and low-resolution characters (under next-gen constraints)
  • Creating characters’ clothing and all their accessories
  • Performing UV / texturing / material balancing on organic and hard-surface models

Qualifications

Exigences

  • Compréhension des contraintes techniques multiplateformes (consoles / PC / mobile)
  • Expérience en création de vêtements et d'accessoires (motifs / plis / drapé, détails)
  • Excellente maîtrise de l'anatomie
  • Familiarité avec la création de coiffures / coupes de cheveux adaptées aux contraintes temps réel
  • Maîtrise des contraintes topologiques de modélisation haute et basse résolutions
  • Maîtrise des différents outils de modélisation 3D traditionnels (3ds Max, Maya, Blender, etc.)
  • Maîtrise des outils de production (ou similaire) : ZBrush, Substance Painter, Marvelous Designer, Photoshop
  • Maîtrise des pipelines de génération de matériaux physiques réalistes (PBR)
  • Connaissance des techniques de baking avancées (normales, AO, cavity map, roughness, metalness, etc.)
  • Capacité à interpréter des concepts / croquis 2D correctement en créant des modèles 3D
  • Expérience de production dans Unity ou Unreal
  • Compréhension des contraintes de production de riggings et de shaders, un atout
  • Maîtrise de Substance Designer, 3D-Coat, Marmoset Toolbag, un atout


Profil

  • Capacité d'adaptation à différents styles graphiques
  • Passion pour les jeux vidéo 
  • Bonne culture visuelle (architecture, design, films, comics, jeux, etc.)
  • Ouverture d'esprit et curiosité
  • Capacité à faire son autocritique
  • Sens de l'organisation, efficacité et autonomie
  • Excellente ouverture aux commentaires et volonté constante de s'améliorer

***

Requirements

  • Understanding of the technical constraints of cross-platform (consoles/PC/mobile) production
  • Knowledge of the process behind clothing/garment and accessory creation (patterns, folds/draping, detailing)
  • Strong understanding of anatomy
  • Familiar with the creation of hair assets for real-time production
  • Clear understanding of requirements for modeling topologies (high and low resolution)
  • Expert knowledge of traditional 3D modeling tools (3ds Max, Maya, Blender, etc.)
  • Expert knowledge of production tools (or similar): ZBrush, Substance Painter, Marvelous Designer, Photoshop
  • Familiar with PBR material pipelines
  • Knowledge of advanced baking techniques (normal, AO, cavity map, roughness, metalness, etc.)
  • Ability to interpret 2D concepts/sketches correctly when creating 3D models
  • Production experience with Unity or Unreal
  • Understanding of the production requirements related to rigging and shader production is an asset
  • Knowledge of Substance Designer, 3D Coat, and Marmoset Toolbag is an asset


Profile

  • Ability to adapt to a wide range of graphical styles
  • Passion for video games 
  • Strong knowledge of the visual arts (architecture, design, film, comics, games, etc.)
  • Open-minded and curious
  • Self-critical
  • Organized, efficient, and independent
  • Great attitude towards feedback, and a desire to constantly improve

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Gameloft is hiring a Remote Live Ops Specialist (Associate)

Job Description

The Live Ops Associate is the specialist, in charge of setting up, communicating, and ensuring continuity of the in-game promotions and events for his/her games. This role works on a day-to-day basis with the Live Operations team.

Your main challenges will include:

  • Work closely with Live Operations Specialists, product managers, and game production teams to ensure the correctness and timeliness of live operations of the game
  • Be responsible for set up and execution of in-game promotions and events
  • Create briefs, communicate, and set up the various in-game communication tools (visual assets, push notifications, etc)
  • Play our and competitors’ games extensively to suggest improvements to the game team

Qualifications

Requirements

  • A creative gamer: you find inspiration in the player experience and you’re constantly coming up with ideas to keep the audience engaged, improve game features, and run something new
  • Basic understanding of how the business and economics of mobile games work
  • Proficient with Excel
  • Intermediate level of English
  • Strong written and verbal communication skills

Bonus Points

  • Experience working on a live game operated as a service
  • Basic knowledge of Photoshop can be an asset

Profile

  • Passion for games on any platform!
  • Result-driven and comfortable working in a fast-paced environment
  • Highly focused attention to detail and highly organized
  • Customer-focused way of working with a keen visual sense

Benefits:

  • Join a top global mobile and video game publisher using the latest technologies;
  • Work with a talented international team in a friendly, creative environment;
  • Gain experience in the fast-paced and innovative video games industry;
  • Contribute to high-ranking products recognized worldwide;
  • Grow your career with dynamic promotions and global opportunities.

What Gameloft offers:

  • Possibility to work remotely in a global product company with talented people;
  • Competitive salary according to the qualifications;
  • 21-day paid vacation, 5 days paid sick leave, and national holidays as non-working days;
  • Medical insurance, psychologist;
  • Parental leave;
  • Own educational platform with courses, training programs, and certifications;
  • Employee Referral Program with great bonuses;
  • Technical support and equipment.

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Gameloft is hiring a Remote D Concept Artist (Character, Clothing, Stylized)

Job Description

We are looking for a creative and passionate 2D Artist at the Middle or Senior level to join our team. As a member of our art team, you will be actively engaged in the exciting process of game development, contributing to the creation of unique and captivating concept art for Disney Dreamlight Valley. This is an opportunity to bring characters, clothing, and props to life in a beloved and vibrant game world.

Project: Disney Dreamlight Valley

Directions of professional activity: concept art (clothing, accessories, characters, props)

Qualifications

Requirements:

  • Superior eye for light, value, color, composition and anatomy;
  • Proven concept art/concept design skills;
  • Good knowledge of cartoonish art style and ability to work with it;
  • Creativity, ability both to provide and realize original and fresh ideas;
  • Good problem-solving skills and ability to independently handle complex tasks;
  • Flexibility (personal & professional);
  • Willingness to work as a part of a team (feedback, collaboration, deadlines, priorities);
  • Passion for video games.

Will be a plus:

  • Experience with 3D;
  • Professional education (Fine Arts / Design);
  • Understanding of the mobile games market.

Key Responsibilities:

  • Concept Art Creation: Design high-quality concept art for clothing, accessories, characters, creatures, and props that align with the project’s artistic vision.
  • Collaborate with 3D Artists: Work closely with 3D artists by preparing detailed concepts for modeling, providing feedback, and ensuring a smooth translation from 2D to 3D.
  • Visual Development: Contribute to the overall visual style and aesthetic of the project, ensuring consistency and high quality across all art assets.
  • Problem Solving: Develop original and innovative ideas, addressing complex artistic challenges independently and within team collaboration.

Benefits:

  • Join a top global mobile and video game publisher using the latest technologies;
  • Work with a talented international team in a friendly, creative environment;
  • Gain experience in the fast-paced and innovative video games industry;
  • Contribute to high-ranking products recognized worldwide;
  • Grow your career with dynamic promotions and global opportunities.

What Gameloft offers:

  • Possibility to work remotely in a global product company with talented people;
  • Competitive salary according to the qualifications;
  • 21-day paid vacation, 5 days paid sick leave, and national holidays as non-working days;
  • Medical insurance, psychologist;
  • Parental leave;
  • Own educational platform with courses, training programs, and certifications;
  • Employee Referral Program with great bonuses;
  • Technical support and equipment.

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+30d

VFX Artist

GameloftKharkiv, Ukraine, Remote

Gameloft is hiring a Remote VFX Artist

Job Description

The VFX Artist will be responsible for creation, implementation, and systems spec for all effects components in the game. They will need to collaborate closely with engineering, design, and the other art disciplines to develop outstanding visual effects.

Qualifications

  • Create visual effects and assets for games. Optimize them for the mobile platforms;
  • Technical setup and integration of VFX in a game engine;
  • Working closely with Designers and Engineers to create handcrafted in-game visual effects to be used for real-time game assets and environments;
  • Ownership and interaction with programmers and technical art to develop, enhance, and maintain VFX systems;
  • Serve as an active participant in team art discussions.

Requirements:

  • Strong portfolio showcasing proficiency in creating high-quality VFX for games or interactive experiences, with a focus on Unity projects;
  • Proficiency in Unity and a solid understanding of its particle systems, shaders, and rendering pipeline;
  • In-depth understanding of current computer graphics capabilities and limitations;
  • A sense of color, shape, composition and dynamics;
  • Proficient with particle systems, physics, ribbons, shaders etc;
  • Solving technical issues that arise with new tools or game performance;
  • Able to paint special FX textures from scratch matching an established style;
  • Professional game development experience with casual games is a plus!

Benefits:

  • Join a top global mobile and video games publisher using the latest technologies;
  • Work with a talented international team in a friendly, creative environment;
  • Gain experience in the fast-paced and innovative video games industry;
  • Contribute to high-ranking products recognized worldwide;
  • Grow your career with dynamic promotions and global opportunities.

What Gameloft offers:

  • Possibility to work remote in a global product company with talented people;
  • Competitive salary according to the qualifications;
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days;
  • Medical insurance, psychologist;
  • Parental leave;
  • Own educational platform with courses, training programs, certifications;
  • Employee Referral Program with great bonuses;
  • Technical support and equipment.

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Gameloft is hiring a Remote [D&D PC-Console ] Directeur(trice) artistique technique- Technical art director

Job Description

Nous sommes à la recherche d'un(e) Directeur(trice) artistique technique qui rejoindra notre équipe dynamique et participera à notre projet PC/console innovant Dungeons & Dragons®.

Ce jeu révolutionnaire associera des éléments d'action-RPG/survie à des fonctionnalités de simulation de vie pour redéfinir le genre et captiver les joueurs du monde entier. En tant que Directeur(trice) artistique technique, vous travaillerez en étroite collaboration avec les directeurs artistiques, techniques et créatifs pour donner vie à notre vision créative. Vous superviserez les pipelines artistiques techniques et le développement visuel, tout en facilitant le développement et la collaboration entre les équipes à toutes les étapes du développement.

Ce poste peut s'adapter à un modèle de travail hybride, le studio principal étant situé à Montréal, ǪC, Canada.

 

Principales responsabilités :

• S'approprier les pipelines de contenu artistique et veiller à leur efficacité.

• Superviser le pipeline de génération de mondes/biomes, la météo dynamique et l'heure du jour, la personnalisation des personnages, et le système modulaire de construction de forteresses et de donjons.

• Travailler avec notre équipe artistique pour maintenir les budgets en matière de performances et de mémoire sur toutes les plateformes.

 • Faire le lien entre les programmeurs et les artistes pour assurer des conversations interdisciplinaires.

• Travailler avec les artistes techniques et les programmeurs 3D pour développer les fonctions de rendu et les shaders.

• Développer et perfectionner les pipelines internes, en identifiant et en résolvant les problèmes de flux de travail artistiques en collaboration avec les artistes techniques, les ingénieurs et les artistes.

• Évaluer et adopter des technologies et des processus innovants et encadrer l'équipe en la matière.

• Définir la feuille de route technique et la vision à long terme de l'équipe artistique technique, en s'alignant sur les besoins des différentes disciplines.

• Intégrer et évaluer les technologies (internes et externes) dans les flux de travail artistiques, en se concentrant sur les solutions les plus efficaces et les plus rentables.

• Cultiver une culture de département artistique technique qui valorise l'autonomisation, l'auto responsabilisation et la liberté créative.

 

***

 

We are looking for a Technical Art Director to join our dynamic team and contribute to our innovative Dungeons & Dragons® PC/console project.

This groundbreaking game will merge action-RPG/survival elements with life-simulation features to redefine the genre and captivate players globally. As a Technical Art Director, you will work closely with art, technical and creative directors to bring our creative vision to life. You will oversee tech art pipelines and look development, while facilitating cross-team development and collaboration throughout all development phases.

This position can accommodate a hybrid work model, with the home studio located in Montreal, ǪC, Canada.

 

Main responsibilities:

• Take ownership of art content pipelines and ensure their efficiency.

• Oversee the world/biome generation pipeline, dynamic weather & time of day, character customization, and modular stronghold- and dungeon-building system.

• Work with our Art team to maintain performance & memory budgets across all platforms.

• Bridge between programmers and artists to ensure cross-disciplinary conversations.

• Work with technical artists and 3D programmers to develop rendering features and shaders.

• Develop and refine internal pipelines, identifying and resolving art workflow issues in collaboration with technical artists, engineers, and artists.

• Evaluate, adopt, and mentor the team on innovative technologies and processes.

• Define the technical roadmap and long-term vision for the tech art team, aligning with the needs of various disciplines.

• Integrate and review technology (both internal and external) in art workflows, focusing on the most efficient and cost-effective solutions.

• Cultivate a tech art department culture that values empowerment, self-accountability, and creative freedom.

Qualifications

• Au moins 10 ans d'expérience professionnelle dans le développement de jeux, dont un minimum de 3 ans à un poste de responsable ou de directeur(trice)

 • Connaissance approfondie des principes fondamentaux de l'informatique de synthèse, tels que la modélisation, le texturage, le shading, le rigging, l'animation, l'éclairage et le rendu

• Maîtrise des logiciels de création artistique modernes, et connaissance approfondie d'au moins un logiciel (Max/Maya, Houdini, Substance 3D, ZBrush, etc.)

• Expérience des moteurs de jeu tels qu'Unreal, Unity ou de moteurs propriétaires modernes

• Sens aigu de la qualité visuelle et jugement esthétique solide

• Maîtrise de Python, PyQt, MAXscript ou MEL pour l'écriture de scripts dans les applications DCC, la connaissance de C++/C# étant un atout pour le moteur

 • Solide compréhension des mathématiques 3D et des concepts connexes

• Bonne connaissance de la gestion des assets et du partage des meilleures pratiques

• Compétences créatives en matière de résolution de problèmes pour relever les défis techniques

• Excellentes capacités de communication pour combler le fossé entre les artistes et les ingénieurs logiciels

• Baccalauréat en informatique, en ingénierie, en arts graphiques ou dans un domaine connexe, ou une expérience équivalente

• Expérience démontrée à un poste de direction artistique technique pour un titre AAA

***

• At least 10 years of professional game development experience, including a minimum of 3 years in a lead or director position

 • In-depth knowledge of CG fundamentals such as modeling, texturing, shading, rigging, animation, lighting, and rendering

• Expertise in modern art software packages and at least one in-depth (Max/Maya, Houdini, Substance 3D, ZBrush, etc.)

• Experience with game engines such as Unreal, Unity, or modern proprietary engines

• A keen eye for visual quality and strong aesthetic judgment

• Proficiency in Python, PyQt, MAXscript or MEL for scripting in DCC applications, with C++/C# knowledge being a plus in engine

• Solid understanding of 3D math and related concepts

• Strong grasp of asset management and sharing best practices

• Creative problem-solving skills to tackle technical challenges

• Excellent communication abilities to bridge the gap between artists and software engineers

• A bachelor's degree in computer science, engineering, graphic art, or a related field, or equivalent experience

• Proven experience leading tech art for a AAA title

 

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Gameloft is hiring a Remote [ D&D - PC Console] Concepteur(trice) de Jeu Technique Senior - Senior Technical Game Designer

Job Description

Rejoignez notre équipe talentueuse et lancez-vous avec nous dans une aventure inédite ! Nous sommes à la recherche d'un(e) Concepteur(trice) de Jeu Technique sénior qui mettra à contribution ses talents dans notre projet PC/console Dungeons & Dragons®. Ce jeu novateur fusionnera des mécaniques action-RPG/survie avec les éléments uniques des jeux de simulation de vie pour redéfinir le genre et captiver l'imagination des joueurs du monde entier.

Le ou la Concepteur(trice) technique de jeu senior est responsable du soutien de l'équipe Design. Cette personne est chargée de la création de scripts, de l'intégration des données et de la réalisation de prototypes. Elle est souvent appelée à accomplir une variété de tâches en parallèle, toujours avec rigueur. Le ou la Concepteur(trice) de jeu technique senior fait le pont entre l'équipe et les différents corps de métier du jeu vidéo. Grâce à sa maîtrise des outils de développement, il ou elle participe activement à la réalisation de la vision du jeu en plus d'offrir son soutien aux différents membres de l'équipe.

Principales tâches et responsabilités :

  • Servir d'expert(e) technique pour tout ce qui touche à la conception, en résolvant les problèmes et en offrant soutien et conseils aux membres de l'équipe
  • Être le premier point de contact pour tous les problèmes techniques de conception de jeux et être capable de déterminer si un élément peut être géré par des scripts ou traité par l'intervention de l'équipe de programmeurs
  • Évaluer en permanence les designs, les caractéristiques du jeu et les pipelines, identifier les risques et rechercher des améliorations systémiques
  • Communiquer avec les divers départements techniques afin d'améliorer les outils et les systèmes, et d'accroître l'efficacité de l'équipe de conception
  • Mettre à jour les bases de données de ressources pour les systèmes de jeu
  • Travailler avec d'autres concepteurs techniques sur les meilleures pratiques et le matériel de formation pour les équipes de conception
  • Collaborer avec les programmeurs sur la façon dont les fonctionnalités doivent être mises en œuvre et définir ce qui doit être axé ou non sur les données
  • Contribuer à la planification du travail en fonction de l'ampleur de chaque tâche afin d'établir un compromis entre les objectifs de qualité et les contraintes de livraison (temps, coût, ressources, etc.)
  • Identifier les besoins en amélioration d'outils et de méthodes, travailler avec les programmeurs pour leur mise en œuvre et s'assurer de leur bon déploiement avec l'équipe de production
  • Définir les besoins techniques de l'équipe, comprendre et transformer de manière concrète les besoins abstraits et souvent indéfinis de l'équipe en solutions pratiques

***

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a Senior Technical Game Designer to contribute their skills to our Dungeons & Dragons® PC/console project. This innovative game will blend action-RPG/survival features with the unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.

The Senior Technical Game Designer is responsible for supporting the Design team. This person is in charge of script creation, data integration and prototype production and is often called upon to complete various concurrent tasks, always with the necessary thoroughness. The Senior Technical Game Designer bridges the gaps between the team and the various professionals who work on a video game. Relying on their mastery of development tools, they actively contribute towards realizing the game's vision in addition to providing support to various team members.

Main Tasks and Responsibilities:

  • Act as technical expert for all design issues by resolving problems and offering your support and guidance to team members
  • Act as the first contact person for all technical issues related to game design and be able to determine if an element can be handled in the script or in the code by the Programming team
  • Continuously evaluate game designs, characteristics, and pipelines; and identify risks and find systemic improvements
  • Communicate with various technical departments to improve tools and systems with the aim of making the Design team more efficient
  • Update the resource databases of game systems
  • Work with other technical designers on best practices and training material for the Design teams
  • Collaborate with programmers to decide how to implement features and define the elements that should be data-driven and those that should not
  • Contribute to work planning based on the scope of each task to establish a compromise between quality objectives and delivery restrictions (time, cost, resources, etc.)
  • Identify needs in terms of improvements to tools and methods, work with programmers on implementation issues, and ensure smooth deployment with the Production team
  • Define the technical needs of the team; understand and communicate in concrete terms the needs of the team, which are often abstract and loosely defined

 

Qualifications

  • Au moins 7 ans d'expérience
  • Expertise en différents langages de script tels que C#, Lua ou Visual Scripting
  • Bonne connaissance des moteurs de jeu (p. ex. : Unity, Unreal, etc.) 
  • Expérience pratique avec le mesh de navigation
  • Initiative et proactivité
  • Sens des responsabilités
  • Constance et rigueur
  • Bonne éthique de travail
  • Excellences compétences à communiquer au sein de l'équipe
  • Aptitude à prendre les bonnes décisions en fonction des étapes de production

***

  • At least 7 years’ experience
  • Expertise in various scripting languages, such as C#, Lua, or Visual Scripting
  • Strong knowledge of game engines (e.g.: Unity, Unreal, etc.) 
  • Hands-on experience with navigation meshes
  • Proactive and shows initiative
  • Responsible
  • Reliable and thorough
  • Strong work ethic
  • Excellent communication skills within a team
  • Ability to make good decisions based on production phases

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+30d

UI Artist (Strong Middle/Senior)

GameloftKharkiv, Ukraine, Remote
Designmobileui

Gameloft is hiring a Remote UI Artist (Strong Middle/Senior)

Job Description

Gameloft Ukraine is looking for a talented UI Artist (Strong Middle/Senior) with a passion for creating visually appealing interfaces for mobile games. You will closely collaborate with UI/UX Designer, Game Designers & 2D Artists creating and developing unique UI visuals that enhance the player's experience.

Join our team and help create a visually stunning and immersive experience for our users.

Qualifications

  • Strong professional experience in UI Art;
  • Understanding of graphic design principles (composition: line, shape, proportions, combinatorics, typographic and font composition);
  • Understanding of basic artistic principles (color, tone, lighting, perspective);
  • Understanding of UI/UX principles (logical and functional aspects, accents, CTA);
  • Creativity, ability to provide and implement original and fresh ideas;
  • Flexibility (personal & professional);
  • Willingness to work as a part of team (feedbacks, collaboration, deadlines);
  • Passion for mobile video games.


Will be a plus:

  • Professional education (Design / Fine Arts);
  • Experience in UI/UX;
  • Understanding of mobile games market;


Responsibilities:

  • Creating visually appealing and artistic UI designs (based on provided UI/UX wireframes) that align with the game's theme and target audience.
  • Collaborating with the team to develop a cohesive visual style for the game's UI;
  • Creating visual design for UI layouts, including backgrounds, frames, and functional zones;
  • Developing visual designs for UI elements, such as buttons, titles, lists, hints, and notifications;
  • Creating UI content art, including icons, currency, and rewards.


Benefits:

  • Join a leading global mobile and video games publisher and developer utilizing the state-of-art mobile technologies and devices;
  • Become a part of the talented international team in a friendly, creative and dynamic environment;
  • Become a true pro in the fast-growing, exciting and innovative video games industry;
  • Be proud to deliver the prestigious products winning the top rankings worldwide;
  • Build up your career with dynamic promotions and worldwide opportunities.

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+30d

Game Economy Designer

GameloftKharkiv, Ukraine, Remote
sqlDesignmobile

Gameloft is hiring a Remote Game Economy Designer

Job Description

This is a position requiring a mix of strong economy and marketing knowledge with a passion for analytical game design and the emerging free-to-play business model.

Qualifications

  • Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game;
  • Strong econometrics skills;
  • Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design;
  • Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance;
  • Understanding of client/server architecture and data collecting pipeline and mining.

Requirements:

  • Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction;
  • Mastery of Excel;
  • Advanced understanding of SQL;
  • Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones;
  • Passion for games on all existing formats;
  • Fluent written and spoken English, concise writing skills, full working proficiency Ukrainian.

Responsibilities:

  • Defining the virtual products and their statistics with the development team;
  • Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers;
  • Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability;
  • Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release;
  • Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators.

Benefits:

  • Join a leading global mobile and video games publisher and developer utilizing the state-of-art mobile technologies and devices;
  • Become a part of the talented international team in a friendly, creative and dynamic environment;
  • Become a true pro in the fast-growing, exciting and innovative video games industry;
  • Be proud to deliver the prestigious products winning the top rankings worldwide;
  • Build up your career with dynamic promotions and world wide opportunities

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