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+30d

Unreal Engine Technical Artist

Epoch GamesWinston-Salem, NC, Remote
Designslackopenglgit

Epoch Games is hiring a Remote Unreal Engine Technical Artist

Job Description

In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).

OpenGL and Git experience isn't required, but is recommended.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.

Qualifications

Minimum Requirements:

  • Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

Preferred Requirements:

  • OpenGL Experience
  • Git Experience

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+30d

Unreal Engine Developer

Ingenia AgencyMexico Remote
jiraDesignmongodbslackopengliosgit.netandroidpostgresqlcsskubernetespythonjavascriptNode.js

Ingenia Agency is hiring a Remote Unreal Engine Developer

At Ingenia Agency we’re looking for an Unreal Engine Developer to join our team.

We are seeking an experienced Unreal Engine Developer for their interactive team to lead development on a wide range of Unreal Engine-based products. The ideal candidate is an Unreal Engine expert, a hands-on builder, and team lead, with the ability to work with various partners across multiple projects in a fast-paced environment. This person will be responsible for growing a team of Unreal Engine developers to support these efforts in collaboration with the broader team.

What will you be doing?

  • Software development for one or more of the following areas: games/AR/VR/3D real-time graphics solutions.
  • Have extensive hands-on experience in the development of custom systems, tools, apps, and experiences for games and/or 3D engines.
  • Contribute to code architecture and technical designs for scalable real-time systems running on local PCs, on-premises clusters, and the cloud.
  • Develop game proofs-of-concept and prototypes to confirm or reject solutions features design hypotheses.
  • Implement, debug, and optimize major systems in Unreal Engine Blueprints, C/C++, and other languages in the context of a large cross-platform codebase.

What are we looking for?

  • Unreal Engine and English are mandatory

(We encourage candidates to apply if they satisfy some, but not all of the following qualifications)

  • C/C++, JavaScript, Python, Unreal Blueprint
  • GLSL, HLSL
  • .Net, Vuforia, AR Foundation, ARKit/ARCore, Unreal Pixel Streaming
  • Win32, WinSock32, WebGL, OpenGL
  • Git, Perforce, Jira, Confluence, Visual Studio, Slack
  • MongoDB, PostgreSQL, Cassandra, Neo4j
  • HTML, CSS, React, Vue.js, Node.js
  • Serverless, Microservices, Dockers, Kubernetes
  • Android, iOS, React Native


What are we offering?

  • Attractive compensation (According to seniority level).
  • 100% remote work.
  • Hired by 100% payroll
  • Bonus for electricity and internet bill.
  • Major Medical Expense Insurance.
  • Life Insurance.
  • Food allowance bonus.
  • 10 days of vacation from the first year + two days for leaves of absence: 12 days off per year.
  • Official holidays in Mexico, plus two extra: December 24 and 31.
  • Long-term contract.
  • Legal benefits (IMSS, INFONAVIT, 25% vacation bonus).
  • Discounts at Tec de Monterrey and Anglo for educational programs.
  • Discount & benefits Card (Gym, Restaurants, Stores).
  • Excellent work environment.

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